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SFML C++

Description

The project was about remaking a game called joust using C++ SFML of a custom engine for 5 months. A game design document was also created.

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Features implemented

  • Character movement

  • Collision- AABB

  • Audio 

  • Enemy collision

  • Memory management

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Challenges 

Component system- because I had to make the system worked like the unity one for example:

  • Render component 

  • Input component

  • Collision manager

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​How do I feel about the project?

Learning text based low level programming made feel more confident in potential learning C++ in unreal engine. 

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Link of repository

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