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SFML C++
Description
The project was about remaking a game called joust using C++ SFML of a custom engine for 5 months. A game design document was also created.
Features implemented
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Character movement
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Collision- AABB
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Audio
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Enemy collision
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Memory management
Challenges
Component system- because I had to make the system worked like the unity one for example:
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Render component
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Input component
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Collision manager
How do I feel about the project?
Learning text based low level programming made feel more confident in potential learning C++ in unreal engine.

Link of repository
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