
Prototype
What type of project is this?
It is a solo prototype
Engine used :
Unreal engine 5.2
Objective of the project
The objective of the project is to make a prototype in 9 weeks
Things that I had focus on :
Blueprint
Optimisation
Profilling
Playtesting and QA
Documentation-TDD
Things that I have achieved:
I learned how to quickly make a project with core mechanics that has a game loop. Most of the mechanics got implemented that uses Lego indiana jones and star wars as inspiration.
QA and playtesting session helped in solving bugs and improve the quality of game.
Project inspired by
Lego indiana jones and Star wars


What issues did I solve?
For example
The AI following you would not detect the platform to move to.
User experience: During playtesting, I received feedback that the controls were awkward to use because they were positioned in the wrong area.
The players would not know how to play, so I had to add text on a billboard to solve the issue.
Feedback from QA
The lecturer had to go through the questions and I end up receiving a good amount of feedback to the questions to ask questions that are useful for me.
Apparently, some of the questions that I asked were for me to research about. I end up asking some questions that asked about design. Instead of asking about opinions, I should try to get the player to spot unexpected bugs.
Reflection of the project
Future Development:
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Better planning, research, and more features for enhanced gameplay.
Conclusion:
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Recognize project achievements and areas for improvement.
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Lessons learned from limitations and missed opportunities.
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Commitment to learning and improving in future projects.